Showing posts with label Final Project. Show all posts
Showing posts with label Final Project. Show all posts

Monday, February 7, 2011

Project Proposal: 1st draft

Abstract

This digital design exploration involves investigation into high quality rendering techniques for furniture textiles and upholstery. Many 3D modeling programs do not have the built-in capabilities for lifelike renderings. However, the 3D modeling program 3D Studio Max enables designers to produce lifelike depictions of interior product materials. The efficient realistic depiction is in large part due to the programs dominant use amongst current day animators and video game designers, where there is a push for more realistic illustrations. For this same reason, it has been incorporated into the furniture design industry. Successful renderings of designer Patricia Urquiola’s work have been developed in 3Ds Max, which is why I have chosen to explore its capability to help portray one of my full scale projects.

Introduction/Project Description

The 3Ds Max will aid visually in the development of simulating realistic textile and upholstery textures, forms, and features. The work of Patricia Urquiola has been depicted this way.




My focus will be to include the 3Ds Max modeling in my design process and vision for a full scale seating project deliverable.

Method

The methods for developing a 3D model in 3Ds Max, include: (a) learning 3Ds max, (b) hands-on experience with pattern making and sewing, (c) fabric and substructure material selection, (d) sketching design ideas, (e) hand rendering, (f) designing the product in 3Ds Max. There is a time constraint for all that is involved in the process. However, the goal is to gain as much insight as possible from each step of the process to create a rich and aesthetically beautiful image of the product. I will learn the program’s interface, in addition to it’s modeling, materials, lighting and rendering tools and techniques. The program may include rendering and material limitations that I am not yet aware of, but will be once I’ve begun modeling. Roadblocks will occur when I struggle to figure out why a particular operation I’m performing is not working. Revisions to the design may need to be made once I create the product 3 dimensionally as compared to when it is sketched or hand rendered. Also, questions regarding construction of the substructure that I may have not answered early on, might arise during 3D modeling.

References

Images:

http://www.turbosquid.com/3d-models/maya-moroso-smock-chair/433767

http://www.turbosquid.com/3d-models/3d-antibodi-flower-chair-design-model/424538

http://www.turbosquid.com/3d-models/3d-antibodi-flower-chair-design-model/424538

http://www.turbosquid.com/3d-models/antibodi-chair-design-3d-max/424359


Monday, January 17, 2011

Project Topic

The goal of my final project is to present beneficial and realistic solutions for displaying textile textured surfaces. The focus will be on the shaping and forming of patterns and texture through the use of sewing techniques. The designs I develop hands-on will translate to a 3D rendering platform for not only furniture design but also UPHOLSTERY DESIGN. The research will revolve around photorealistic rendering, animation, or artistic rendering.

CAD programs such as 3ds max and Rhino would be appropriate for this research exploration. 3ds max renders highly detailed textures along with providing the ability to include animation. Thus, designs that included a fluid high piled textile surface have the capability of being animated.
For example: